To avoid the shift, turn off the controller during long render operations. If you have a space-ball type controller, and you manipulate it while you render an animation, the camera view might shift. The default is 50.0 degrees in a range of 1.0 to 150.0 degrees.įor best results, instead of rendering soft shadows with a point light, use a soft shadow casting spotlight and set the shadow quality to the highest setting. Specifies the falloff angle of the spot light. The default is 45 degrees in a range of 1.0 to 150.0 degrees. Specifies values for the X, Y, and Z coordinates of the target of the light. Available only when the light type on the General tab is set to Spot. Specifies values for the X, Y, and Z coordinates of the position of the light source. Available only when the light type on the General tab is set to Point. Note: Latitude and Longitude controls are based on the premise that 'Z' is the up vector. The range is from -180.0 to 180.0 degrees. The values are based on inputs when creating the light. Longitude Drag the slider or enter a value to specify the longitude angle of the light off of the YZ plane.Latitude Drag the slider or enter a value to specify the latitude angle of the light off the XY plane.Available only when the light type on the General tab is set to Directional. The default color is white.Ĭompensates for attenuation of detected light.ĭetermines how lights of any type emit light and cast shadows. Specifies the amount of illumination provided by the light. ![]() The default is Normal (not reversed).ĭetermines how lights of any type emit light and cast shadows. The position and target are swapped as long as the button on the right is pressed.
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